package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

/**
 * @author: DarkSkeleton
 */
public class PROTOCOL_BATTLE_GIVEUPBATTLE_ACK extends GameServerToClientPacket
{
	private int _UNK;

	public PROTOCOL_BATTLE_GIVEUPBATTLE_ACK(int UNK)
	{
		_UNK = UNK;
	}

	@Override
	public void writeImpl()
	{
		writeB(new byte[] {0x35, 0x0f});
		writeD(_UNK);
	}
}
